Core Mechanics Games
Jan 2017 - May 2017
Unity Engine | C#
Reconnected is an atmospheric exploration puzzle game in which you wake up as a lone Core to a dark, long-abandoned city. The people are gone, but as a Core - a modular maintenance bot - you are tasked with keeping the city from disrepair. After an unknown amount of time asleep, there's a lot of work to be done. It is your job to find what is broken and repair the city using a variety of tool attachments that can be found hidden away throughout the town. Maybe along the way you'll find hints to the history of the deserted town.
Role: Lead Designer on a team of 10 developers
Lead Designer responsible for documentation, systems design of tool attachments and puzzle mechanics, and quality check and tying in of other designers' puzzles into the world map
Primary Level Designer building the city to provide a mysterious, lonely atmosphere, placing lighting effects to help guide the player to objectives, as well as designing many of the puzzles within the world
Managed QA sessions, performed data analytics of tester feedback, and summarized results to share with the team