reconnectedLogo.png
 

Core Mechanics Games
Jan 2017 - May 2017
Unity Engine | C#

Reconnected is an atmospheric exploration puzzle game in which you wake up as a lone Core to a dark, long-abandoned city. The people are gone, but as a Core - a modular maintenance bot - you are tasked with keeping the city from disrepair. After an unknown amount of time asleep, there's a lot of work to be done. It is your job to find what is broken and repair the city using a variety of tool attachments that can be found hidden away throughout the town. Maybe along the way you'll find hints to the history of the deserted town.

Role: Lead Designer on a team of 10 developers

  • Lead Designer responsible for documentation, systems design of tool attachments and puzzle mechanics, and quality check and tying in of other designers' puzzles into the world map

  • Primary Level Designer building the city to provide a mysterious, lonely atmosphere, placing lighting effects to help guide the player to objectives, as well as designing many of the puzzles within the world

  • Managed QA sessions, performed data analytics of tester feedback, and summarized results to share with the team

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Sojourn

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Tabletop Map Design